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06 / 06Master’s first project · Landing page

Travel Beyond

A landing page for a company selling trips to space — my first UX/UI project, redesigned two years later to see how far I’ve come.

Role
UX/UI designer
Timeline
Dec 2023 · Redesign 2026
Context
Master in Digital Experience Design, BAU
Type
Academic · Landing page
Tools
Figma · Photoshop · VS Code
Final redesign hero: Earth at the centre, upcoming launches and experience cards, one orange button
01 — Where it started

My first UX/UI project.

Travel Beyond was the first design project of my Master’s in Digital Experience Design at BAU Barcelona. The brief: a desktop and mobile landing page for a company promising trips to space within three years.

The goal wasn’t only to inform — it was to make people feel the pull of outer space, and leave their details to be part of it.

02 — The 2023 process

From a priority guide to code.

I ranked what the page had to say — value proposition, benefits, testimonials, sign-up, footer — sketched it on paper, refined it in mid-fidelity wireframes in Figma, built a small design system and a clickable prototype, and finally coded it in HTML, CSS and JavaScript.

  1. Priority guide
  2. Paper sketches
  3. Mid-fi wireframes
  4. Design system
  5. Hi-fi + prototype
  6. HTML · CSS · JS
Paper sketches of the desktop and mobile landing page
Mid-fidelity wireframes in Figma
Paper sketches, then mid-fidelity wireframes in Figma
Design system: brown, orange, night blue, Ethnocentric and Rubik
Brown, orange and night blue · Ethnocentric + Rubik
03 — Two years later

Redesigned to see how far I’ve come.

In 2026 I went back to it with everything I’ve learned since — research, design systems and building real products. Same brief, same fonts — Ethnocentric and Rubik — and the same copy and photos as a starting point.

What changed is how the page makes decisions — and the mood: from a sepia poster to a dark, quiet stage where the planet and the one call to action do the talking.

2023 hero: centred title and button over the planet scene
2023 — Original
Final redesign hero: Earth at the centre, upcoming launches and experience cards, one orange button
2026 — Redesign
04 — What changed

Fewer things, said louder.

  1. 01
    A hero that sells the tripThe planet sits at the centre with one orange button, upcoming launches on one side and experiences on the other — the page answers “where can I go, and when?” before you scroll.
  2. 02
    Black, with orange that means somethingBrown and night blue gave way to near-black panels. Orange is kept for what you can act on: the button, the active state, dates and numbers.
  3. 03
    Numbered sectionsEach section is its own rounded panel with one job and a number, so the page reads as a journey from 01 to 05.
  4. 04
    One voice at a timeTestimonials became a list of names next to one large quote and portrait, instead of three small columns competing for attention.
  5. 05
    A form that asks lessTwo columns of soft fields, one clear button — and no “Cancel” on a landing page.
2023 testimonials: three small columns
2023 — Three columns
Final redesign testimonials: list of names, portrait and one large quote
2026 — One voice at a time
2023 sign-up form with boxed fields and a Cancel button
2023 — Boxed fields and Cancel
Final redesign sign-up: two columns of fields and one orange button
2026 — One clear button
05 — Mobile

Built for the thumb, too.

On mobile the hero keeps just the planet, the title and the button; launches and experiences move to their own panel, benefits become a row you swipe, and the form a single column.

Final redesign hero on mobile
Launches and experience cards on mobile
Sign-up form on mobile
Redesign 2026 — mobile 390
06 — Iterations

The first redesign stayed closer to home.

My first pass kept the brown, orange and night blue and the original planet scene, and fixed the structure. It worked — but it still looked like 2023. Pushing it to a black, quieter stage is what made the redesign feel new.

2026 hero: full-screen scene, left-aligned title, info row and slide controls
Iteration 1 — warm, full-screen scene
Final redesign hero: Earth at the centre, upcoming launches and experience cards, one orange button
Iteration 2 — final
07 — Outcome

What the redesign taught me.

The 2023 page followed the process step by step. The 2026 one makes choices: what to show first, what to cut, and the one thing to ask for.

Putting both side by side is the clearest measure I have of how my eye — and my judgement — have changed since my first project.

2
years between versions
2
redesign iterations
1
call to action
Next project — 01 / 06Venu