Venu
A map-first app for what’s happening near you — public events and plans with friends, in one place.
- Co-founder & product designer
- 2026 — now
- iOS · Web
- Pre-launch
- Figma · React Native · Supabase



Your city is alive. You just can’t see it.
Cities are full of events people never hear about — and the ones they do hear about get planned across a dozen group chats. Venu puts public events on a map and lets you bring friends along: discovery and coordination in one app.
No chat, on purpose.
The easy move was to add messaging. I didn’t. Venu is meant to replace planning over group chat, not rebuild it inside another app — so I removed every chat surface from the product.
Instead, invites are one tap: accept or decline, no “maybe”. Hosts post updates instead of messaging everyone. Fewer features, a clearer product — and one less inbox.

- Accept · DeclineNo “maybe” — plans that actually happen
- Post updatesHosts inform guests without a chat thread
- 0 inboxesNothing to keep up with
Built for the people who host, too.
Bars, clubs and organisers get a home that starts with today: how many people are confirmed, spots left, and what needs attention — join requests, drafts, events that need a push — then check-in at the door.


Designing it — and building it.
As co-founder I own the product end to end: strategy and scope, UX and UI for iOS and the web, the design system, and the front-end in React Native — so design decisions survive contact with code.
A website that feels like a night out.
Venu’s site has to sell an app that isn’t out yet. I designed it in Figma and built it in Next.js: a navy stage, Venu orange, and the real iOS components rebuilt for the web — event cards, invites, category pins and a live map of Barcelona — instead of flat mock-ups.
Thirteen pages — home, five feature pages, business, pricing, blog, help and privacy. The page colour shifts as you scroll from section to section, and the footer is a row of tickets that get stamped as you reach the end.









